| You can use a couple of techniques to speed things | | | | you are probably already familiar with the Telnet-type |
| up in the 3D Modeling process: one to help control | | | | commands needed to create directories, set access |
| screen-update performance and the other to help | | | | rights, and so on. |
| reduce download time. | | | | Browsers may some day be smart enough not to |
| The embed statement is a technique for constraining | | | | display pointless messages. Until then, the |
| the size of the view port occupied by the browser | | | | inconvenience is minor; do not let it stop you from |
| on the Web page. By controlling the size of the | | | | compressing your files. What the Exporter can and |
| browser, you can ensure, for example, that the user | | | | can not export before you create a scene for |
| will not try to display the scene maximized on a | | | | export to virtual reality, you should be aware that |
| 17-inch monitor or otherwise on such a large scale | | | | not everything you can model or animate in your 3D |
| that the computer cannot properly process the | | | | Application is supported by the virtual reality standard. |
| number of pixels that must be rendered. | | | | There are elements of the scene that can be |
| The good news about file compression is that it | | | | exported to a virtual reality format file, as well as |
| works well, greatly reducing the size of the virtual | | | | some notable elements that cannot be. If you are |
| reality (WRL) file. The bad news is that you probably | | | | not sure whether something will or will not export, |
| have to use a UNIX command to do it. If your Web | | | | you can always make a simple test scene, export it |
| site is on a UNIX Web server, as most of them are, | | | | and load it in your virtual reality browser. |